rar file and extract the DamageMultiplier.esp into your Fallout4\Data folder.Ģ. Make sure you have downloaded the STRINGS files in the manual download and place this folder in your Fallout 4\Data folder.ġ. You will still notice a difference in wearing power armor, and it can save your skin. Lighter armor will only protect in a 5-25% range. Power Armor will effectively make you take 50% damage. The damage is amplified by damage modifiers on the individual body parts of the creature you hit, so there is no flat modifier, but generally you can see an increase of about three times the effective damage on human creatures.Īrmor can only stop a portion of the damage taken, and while power armor can save your skin, it does not make you invincible like vanilla. Biological creatures are easier to kill, including yourself, while robots are generally harder to kill than humans. This mod dynamically increases the damage to player and NPCs alike via their creature type and locational hit. Perks may be modified later to prevent silly modifiers that unbalance the damage model. This mod attempts to balance and increase the damage model of the game by editing variables, body part multipliers, and eventually explosion and weapon data. If you don't like shooting at bullet sponges, this mod may help.
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